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Citations: 11

Experiments

    Morris Water Maze experiment with Tg4-42 mice

    Items
    MaterialMaterial UsageSupplier
    Morris Water Maze (MWM)To evaluate spatial reference memory in miceN/A
    Pathfinder softwareFor analyzing swimming strategiesJason Snyder Lab, Vancouver, Canada
    ANY-Maze video tracking softwareFor tracking escape latency, quadrant preference, and swimming speedStoelting Co., Wood Dale, USA
    Opaque waterFilling the MWM poolN/A
    Instructions
    • 1
      Perform 3 days of cued training to rule out possible motor or sensory deficits. The platform should be marked with a flag and no additional distal cues should be present. Mice should be introduced near the edge of the pool, facing the wall, and allowed 1 minute to find the platform. Record escape latency.
    • 2
      Forty-eight hours after cued training, conduct acquisition training for 5 days. Remove the flag from the platform and use additional distal and proximal cues. The platform location should remain stationary while entry points change. Record escape latency.
    • 3
      Twenty-four hours after acquisition training, perform the probe trial. Remove the platform and introduce mice from a novel entry point opposite the former platform location. Allow mice to swim freely for 1 minute. Record time to reach the target, quadrant preference, and swimming speed using ANY-Maze software.
    • 4
      Analyze searching strategies during acquisition training and probe trial with Pathfinder. Categories include 'direct path,' 'directed search,' 'focal search,' 'indirect search,' 'chaining,' 'scanning,' 'random search,' and 'thigmotaxis.'
    • 5
      Quantify cognitive performance using a scoring system where higher cognitive strategies receive higher scores (0-6). Calculate the average cognitive score for each mouse per day.
    Methodologies
    • To evaluate spatial reference memory, the Morris Water Maze (MWM) was performed. Mice were trained to search a hidden circular platform in a pool filled with opaque water. The pool was divided into four virtual quadrants. Each mouse underwent cued training, acquisition training, and a probe trial.
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